mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

 2018-12-08 
Just like last year and the year before, TD and I spent some time in November this year designing a Chalkdust puzzle Christmas card.
The card looks boring at first glance, but contains 10 puzzles. By splitting the answers into pairs of digits, then drawing lines between the dots on the cover for each pair of digits (eg if an answer is 201304, draw a line from dot 20 to dot 13 and another line from dot 13 to dot 4), you will reveal a Christmas themed picture. Colouring the region of the card labelled R red or orange will make this picture even nicer.
If you want to try the card yourself, you can download this pdf. Alternatively, you can find the puzzles below and type the answers in the boxes. The answers will be automatically be split into pairs of digits, lines will be drawn between the pairs, and the red region will be coloured...
If you enjoy these puzzles, then you'll almost certainly enjoy this year's puzzle Advent calendar.
                        
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
Someone told me I would like this puzzle and they were right!
Blaine
×1                 Reply
@Carmel: It's not meant to check your answers. It only shows up red if the number you enter cannot be split into valid pairs (eg the number has an odd number of digits or one of the pairs of digits is greater than 20).
Matthew
                 Reply
The script for checking the answers doesn't work properly
Carmel
                 Reply
Thank you Shawn!
SueM
                 Reply
So satisfying!
Heather
×1                 Reply
Great puzzle problems! Hint on #9: try starting with an analogous problem using smaller numbers (e.g. 3a + 10b). This helped me to see what I had to do more generally.
Noah
   ×1              Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "f" then "a" then "c" then "t" then "o" then "r" in the box below (case sensitive):
 2017-12-18 
Just like last year, TD and I spent some time in November this year designing a puzzle Christmas card for Chalkdust.
The card looks boring at first glance, but contains 10 puzzles. Converting the answers to base 3, writing them in the boxes on the front, then colouring the 1s black and 2s orange will reveal a Christmassy picture.
If you want to try the card yourself, you can download this pdf. Alternatively, you can find the puzzles below and type the answers in the boxes. The answers will be automatically converted to base 3 and coloured...
#Answer (base 10)Answer (base 3)
10000000
20000000
30000000
40000000
50000000
60000000
70000000
80000000
90000000
100000000
  1. In a book with 116 pages, what do the page numbers of the middle two pages add up to?
  2. What is the largest number that cannot be written in the form \(14n+29m\), where \(n\) and \(m\) are non-negative integers?
  3. How many factors does the number \(2^6\times3^{12}\times5^2\) have?
  4. How many squares (of any size) are there in a \(15\times14\) grid of squares?
  5. You take a number and make a second number by removing the units digit. The sum of these two numbers is 1103. What was your first number?
  6. What is the only three-digit number that is equal to a square number multiplied by the reverse of the same square number? (The reverse cannot start with 0.)
  7. What is the largest three-digit number that is equal to a number multiplied by the reverse of the same number? (The reverse cannot start with 0.)
  8. What is the mean of the answers to questions 6, 7 and 8?
  9. How many numbers are there between 0 and 100,000 that do not contain the digits 0, 1, 2, 3, 4, 5, or 6?
  10. What is the lowest common multiple of 52 and 1066?
                        
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
@Jose: There is a mistake in your answer: 243 (0100000) is the number of numbers between 10,000 and 100,000 that do not contain the digits 0, 1, 2, 3, 4, 5, or 6.
Matthew
                 Reply
Thanks for the puzzle!
Is it possible that the question 9 is no correct?
I get a penguin with perfect simetrie except at answer 9 : 0100000 that breaks the simetry.
Is it correct or a mistake in my answer?
Thx
Jose
                 Reply
@C: look up something called Frobenius numbers. This problem's equivalent to finding the Frobenius number for 14 and 29.
Lewis
         ×1        Reply
I can solve #2 with code, but is there a tidy maths way to solve it directly?
C
                 Reply
My efforts were flightless.
NHH
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "jump" in the box below (case sensitive):
 2017-11-14 
A few weeks ago, I took the copy of MENACE that I built to Manchester Science Festival, where it played around 300 games against the public while learning to play Noughts and Crosses. The group of us operating MENACE for the weekend included Matt Parker, who made two videos about it. Special thanks go to Matt, plus Katie Steckles, Alison Clarke, Andrew Taylor, Ashley Frankland, David Williams, Paul Taylor, Sam Headleand, Trent Burton, and Zoe Griffiths for helping to operate MENACE for the weekend.
As my original post about MENACE explains in more detail, MENACE is a machine built from 304 matchboxes that learns to play Noughts and Crosses. Each box displays a possible position that the machine can face and contains coloured beads that correspond to the moves it could make. At the end of each game, beads are added or removed depending on the outcome to teach MENACE to play better.

Saturday

On Saturday, MENACE was set up with 8 beads of each colour in the first move box; 3 of each colour in the second move boxes; 2 of each colour in third move boxes; and 1 of each colour in the fourth move boxes. I had only included one copy of moves that are the same due to symmetry.
The plot below shows the number of beads in MENACE's first box as the day progressed.

Sunday

Originally, we were planning to let MENACE learn over the course of both days, but it learned more quickly than we had expected on Saturday, so we reset is on Sunday, but set it up slightly differently. On Sunday, MENACE was set up with 4 beads of each colour in the first move box; 3 of each colour in the second move boxes; 2 of each colour in third move boxes; and 1 of each colour in the fourth move boxes. This time, we left all the beads in the boxes and didn't remove any due to symmetry.
The plot below shows the number of beads in MENACE's first box as the day progressed.

The data

You can download the full set of data that we collected over the weekend here. This includes the first two moves and outcomes of all the games over the two days, plus the number of beads in each box at the end of each day. If you do something interesting (or non-interesting) with the data, let me know!
                        
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
WRT the comment 2017-11-17, and exactly one year later, I had the same thing happen whilst running MENACE in a 'Resign' loop for a few hours, unattended. When I returned, the orange overlay had appeared, making the screen quite difficult to read on an iPad.
g0mrb
                 Reply
On the JavaScript version, MENACE2 (a second version of MENACE which learns in the same way, to play against the original) keeps setting the 6th move as NaN, meaning it cannot function. Is there a fix for this?
Lambert
                 Reply
what would happen if you loaded the boxes slightly differently. if you started with one bead corresponding to each move in each box. if the bead caused the machine to lose you remove only that bead. if the game draws you leave the bead in play if the bead causes a win you put an extra bead in each of the boxes that led to the win. if the box becomes empty you remove the bead that lead to that result from the box before
Ian
                 Reply
Hi, I was playing with MENACE, and after a while the page redrew with a Dragon Curves design over the top. MENACE was still working alright but it was difficult to see what I was doing due to the overlay. I did a screen capture of it if you want to see it.
Russ
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "e" then "q" then "u" then "a" then "t" then "i" then "o" then "n" in the box below (case sensitive):
 2017-03-08 
This post appeared in issue 05 of Chalkdust. I strongly recommend reading the rest of Chalkdust.
Take a long strip of paper. Fold it in half in the same direction a few times. Unfold it and look at the shape the edge of the paper makes. If you folded the paper \(n\) times, then the edge will make an order \(n\) dragon curve, so called because it faintly resembles a dragon. Each of the curves shown on the cover of issue 05 of Chalkdust is an order 10 dragon curve.
Top: Folding a strip of paper in half four times leads to an order four dragon curve (after rounding the corners). Bottom: A level 10 dragon curve resembling a dragon.
The dragon curves on the cover show that it is possible to tile the entire plane with copies of dragon curves of the same order. If any readers are looking for an excellent way to tile a bathroom, I recommend getting some dragon curve-shaped tiles made.
An order \(n\) dragon curve can be made by joining two order \(n-1\) dragon curves with a 90° angle between their tails. Therefore, by taking the cover's tiling of the plane with order 10 dragon curves, we may join them into pairs to get a tiling with order 11 dragon curves. We could repeat this to get tilings with order 12, 13, and so on... If we were to repeat this ad infinitum we would arrive at the conclusion that an order \(\infty\) dragon curve will cover the entire plane without crossing itself. In other words, an order \(\infty\) dragon curve is a space-filling curve.
Like so many other interesting bits of recreational maths, dragon curves were popularised by Martin Gardner in one of his Mathematical Games columns in Scientific American. In this column, it was noted that the endpoints of dragon curves of different orders (all starting at the same point) lie on a logarithmic spiral. This can be seen in the diagram below.
The endpoints of dragon curves of order 1 to 10 with a logarithmic spiral passing through them.
Although many of their properties have been known for a long time and are well studied, dragon curves continue to appear in new and interesting places. At last year's Maths Jam conference, Paul Taylor gave a talk about my favourite surprise occurrence of a dragon.
Normally when we write numbers, we write them in base ten, with the digits in the number representing (from right to left) ones, tens, hundreds, thousands, etc. Many readers will be familiar with binary numbers (base two), where the powers of two are used in the place of powers of ten, so the digits represent ones, twos, fours, eights, etc.
In his talk, Paul suggested looking at numbers in base -1+i (where i is the square root of -1; you can find more adventures of i here) using the digits 0 and 1. From right to left, the columns of numbers in this base have values 1, -1+i, -2i, 2+2i, -4, etc. The first 11 numbers in this base are shown below.
Number in base -1+iComplex number
00
11
10-1+i
11(-1+i)+(1)=i
100-2i
101(-2i)+(1)=1-2i
110(-2i)+(-1+i)=-1-i
111(-2i)+(-1+i)+(1)=-i
10002+2i
1001(2+2i)+(1)=3+2i
1010(2+2i)+(-1+i)=1+3i
Complex numbers are often drawn on an Argand diagram: the real part of the number is plotted on the horizontal axis and the imaginary part on the vertical axis. The diagram to the left shows the numbers of ten digits or less in base -1+i on an Argand diagram. The points form an order 10 dragon curve! In fact, plotting numbers of \(n\) digits or less will draw an order \(n\) dragon curve.
Numbers in base -1+i of ten digits or less plotted on an Argand diagram.
Brilliantly, we may now use known properties of dragon curves to discover properties of base -1+i. A level \(\infty\) dragon curve covers the entire plane without intersecting itself: therefore every Gaussian integer (a number of the form \(a+\text{i} b\) where \(a\) and \(b\) are integers) has a unique representation in base -1+i. The endpoints of dragon curves lie on a logarithmic spiral: therefore numbers of the form \((-1+\text{i})^n\), where \(n\) is an integer, lie on a logarithmic spiral in the complex plane.
If you'd like to play with some dragon curves, you can download the Python code used to make the pictures here.
                        
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
Hello,i liked your paper and i wonder what columns of Martin Gardner contains the study about the fact that the dragon curve's points lie on a logarithmic spirale. i currently work on this and i don't manage to have the proof that dragon curve follow a logarithmic spiral. It will be very nice to find them. Have a good day !
Valentin CASSET
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "uncountable" in the box below (case sensitive):
 2017-01-13 
I wrote this post with, and after much discussion with Adam Townsend. It also appeared on the Chalkdust Magazine blog.
Recently, Colin "IceCol" Beveridge blogged about something that's been irking him for a while: those annoying social media posts that tell you to work out a sum, such as \(3-3\times6+2\), and state that only $n$% of people will get it right (where \(n\) is quite small). Or as he calls it "fake maths".
A classic example of "fake maths".
This got me thinking about everyone's least favourite primary school acronym: BODMAS (sometimes known as BIDMAS, or PEMDAS if you're American). As I'm sure you've been trying to forget, BODMAS stands for "Brackets, (to the power) Of, Division, Multiplication, Addition, Subtraction" and tells you in which order the operations should be performed.
Now, I agree that we all need to do operations in the same order (just imagine trying to explain your working out to someone who uses BADSOM!) but BODMAS isn't the order mathematicians use. It's simply wrong. Take the sum \(4-3+1\) as an example. Anyone can tell you that the answer is 2. But BODMAS begs to differ: addition comes first, giving 0!
The problem here is that in reality, we treat addition and subtraction as equally important, so sums involving just these two operations are calculated from left-to-right. This caveat is quite a lot more to remember on top of BODMAS, but there's actually no need: Doing all the subtractions before additions will always give you the same answer as going from left-to-right. The same applies to division and multiplication, but luckily these two are in the correct order already in BODMAS (but no luck if you're using PEMDAS).
So instead of BODMAS, we should be using BODMSA. But that's unpronounceable, so instead we suggest that from now on you use MEDUSA. That's right, MEDUSA:
This is big news. MEDUSA vs BODMAS could be this year's pi vs tau... Although it's not actually the biggest issue when considering sums like \(3-3\times6+2\).
The real problem with \(3-3\times6+2\) is that it is written in a purposefully confusing and ambiguous order. Compare the following sums:
$$3-3\times6+2$$ $$3+2-3\times6$$ $$3+2-(3\times6)$$
In the latter two, it is much harder to make a mistake in the order of operations, because the correct order is much closer to normal left-to-right reading order, helping the reader to avoid common mistakes. Good mathematics is about good communication, not tricking people. This is why questions like this are "fake maths": real mathematicians would never ask them. If we take the time to write clearly, then I bet more than \(n\)% of people will be able get the correct answer.
×1      ×1      ×1      ×1      ×1
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
We use BEDMAS in Canada (Brackets, Exponents, Division, Multiplication, Addition, Subtraction) But we are taught that you do whichever comes first from left to right if they are the addition/ subtraction or multiplication/division. So it could also be BEMDAS, or BEMDSA, or BEDMSA. It just uses the order the that rolls off the tongue more.
Brodaha
×1   ×1   ×1   ×1   ×1     Reply
we use BOMAL - Brackets, Overs, Multiplication/Division, Addition/Subtraction, Left to Right. I agree they need to know negative numbers to fully understand and use BODMAS, BIDMAS, BEDMAS, PODMAS, PIDMAS, PEDMAS, BOMAL or MEDUSA
tiny
×1   ×1   ×1   ×1   ×1     Reply
If we could just teach young children about positive and negative numbers, then this wouldn't be a problem. Subtraction is just the addition of negative numbers. Division is also the multiplication of fractions. This is why BOMA/PEMA is the optimal method. I think MEDUSA is very creative, though.
Blan
×1   ×1   ×1   ×1   ×1     Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "orez" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

Feb 2026

Christmas (2025) is over
 2025 
▼ show ▼
 2024 
▼ show ▼
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

preconditioning draughts data gather town correlation turtles accuracy standard deviation craft reddit final fantasy graphs plastic ratio books mean the aperiodical logic braiding javascript frobel matrix multiplication go ternary football numbers recursion oeis martin gardner countdown fractals triangles dates zines convergence chess numerical analysis crossnumber sorting arithmetic matt parker reuleaux polygons captain scarlet logs hats asteroids programming python simultaneous equations sobolev spaces rugby finite element method nonograms php statistics dataset warwick edinburgh news rhombicuboctahedron regular expressions exponential growth probability video games world cup 24 hour maths logo hannah fry datasaurus dozen royal baby light a gamut of games matrix of cofactors bodmas royal institution raspberry pi gerry anderson games map projections graph theory radio 4 sport noughts and crosses crossnumbers friendly squares live stream london underground trigonometry pi approximation day databet approximation error bars hexapawn wave scattering matrix of minors folding paper tmip rust data visualisation sound gaussian elimination machine learning hyperbolic surfaces finite group flexagons pascal's triangle squares bots guest posts talking maths in public chebyshev platonic solids bubble bobble wool inverse matrices phd weak imposition mathsteroids golden ratio game show probability thirteen people maths christmas card alphabets big internet math-off anscombe's quartet estimation cambridge advent calendar folding tube maps golden spiral coventry mathsjam pac-man menace matrices manchester science festival dragon curves interpolation palindromes puzzles newcastle computational complexity european cup partridge puzzle game of life christmas errors realhats fence posts stirling numbers latex nine men's morris crosswords cross stitch pythagoras determinants london binary mathslogicbot boundary element methods national lottery weather station tennis chalkdust magazine electromagnetic field inline code crochet bempp kenilworth stickers ucl pizza cutting kings geometry geogebra fonts misleading statistics manchester propositional calculus curvature signorini conditions coins speed quadrilaterals youtube harriss spiral polynomials pi runge's phenomenon dinosaurs

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026