mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

 2014-06-21 
With World Cup fever taking over, you may have forgotten that Wimbledon is just a few days away.

Tennis scoring

Tennis matches are split into sets (three sets for ladies' matches, five sets for men's), which are in turn split into games. The players take it in turns to serve for a game. The scoring in a game is probably best explained with a flowchart (click to enlarge):
To win a set, a player must win at least six games and two more games than their opponent. If the score reaches six games all, then a tie break is played. In this tie break, the first player to win at least seven points and two points more than their opponent wins. In the final set there is no tie break, so matches can last a long time.

Winning with the smallest share of points

Due to the way tennis is split into sets and games, the player who wins the most points will not necessarily win the match. This got me thinking: what is the smallest proportion of points which can be won while still winning the tennis match?
First, let's consider a men's match. In order to win with the lowest proportion of points, our player should let his opponent win two sets without winning a point and win the other three sets. In the two lost sets, the opponent should win 0-6 taking every point: in total the opponent will win 48 points in these sets.
Leaving the final set for now, the other two sets are won by our player. To win these with the smallest proportion of the points, they should be won 7-6 on a tie break. In the 6 lost games, the opponent should take all the points. In the won games and the tie break, our player should win by two points with the lowest total score. (Winning with more than the lowest total score will mean both players win an equal number of extra points, moving the proportion of points our player wins closer to 50%, higher than it needs to be.)
Therefore, our player will win 4 points out of 6 in the games he wins, win 0 out of 4 points in the games he loses and wins the tie break 7 points to 5. This means that in total our player will 62 points out of 144 in the two won sets.
For the same reason as above, the final set should be won with the lowest total score: 6-4. Using the same scores for each game, our player wins 24 points out of 52.
Overall, our player has won 86 points out of 244, a mere 35% of the points.
If the match is a ladies' match then the same analysis will work, but with each player winning one less set. This gives our player 55 points out of 148, 37% of the points.
This result demonstrates why tennis remains exciting through the whole match. The way tennis is split into sets and games means that our opponent can win 65% of the points but if the pressure gets to them at the most important points, our player can still win the match. This makes for a far more interesting competition than a simple race to one hundred points which could quickly become a foregone conclusion.

Comparing players with serving stats

During tennis matches, players are often compared using statistics such as the percentages of serves which are successful. Imagine a match between Player A and Player B.
In the first set, Player A and Player B are successful with 100% and 92% of their serves respectively. In the second set, these figures are 56% and 48%. Player A clearly looks to be the better server, as they have a higher percentage in each set. However if we look at the two sets in more detail:
Player APlayer B
First Set20/2067/73
Second Set45/8013/27
Total65/10080/100
Table showing successful serves/total serves.
Overall, Player B has an 80% serve success rate, while Player A only manages 65%.
This is an example of Simpson's paradox: a trend which appears in the set-by-set data disappears when the data is combined. This occurs because when we look at the set-by-set percentages, the total number of serves is not taken into account: Player A served more in the second set so their overall percentage will be closer to 56%; Player B served more in the first set so their overall percentage will be closer to 92%.
Tags: sport, tennis, news
×1      ×1      ×1      ×1      ×2
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
@nope: Congratulations on being the first person in 12 years to spot that! I don't think I have the original file for that flowchart, so it may take me a little bit of time to correct it...
Matthew
                 Reply
flowchart has an issue with it. if it's 40-30 and server scores, he wins. it doesn't go to advantage

same with 30-40. if server loses the point, he loses the game.
nope
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "o" then "d" then "d" in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

May 2026

World Cup stickers 2026

Apr 2026

A new puzzle every day
Mixing Wordle with other games

Feb 2026

Christmas (2025) is over
 2025 

Dec 2025

Christmas card 2025

Nov 2025

Christmas (2025) is coming!

Sep 2025

The partridge puzzle

Aug 2025

TMiP 2025 puzzle hunt

Jun 2025

A nonogram alphabet

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 

Dec 2024

A regular expression Christmas puzzle
Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

machine learning bubble bobble geometry latex trigonometry dataset pokémon dinosaurs reuleaux polygons sport warwick crossnumber triangles kenilworth mathslogicbot estimation crosswords thirteen tmip wordle data turtles go mathsjam numerical analysis chess computational complexity error bars javascript approximation preconditioning manchester pac-man plastic ratio books accuracy youtube crochet video games gaussian elimination weak imposition bots arrangement puzzles programming games correlation squares hannah fry captain scarlet raspberry pi harriss spiral ucl craft big internet math-off exponential growth national lottery rugby partridge puzzle christmas card game show probability map projections fence posts convergence finite group misleading statistics radio 4 tennis data visualisation geogebra stirling numbers mean matrix of cofactors runge's phenomenon bluesky rhombicuboctahedron inline code electromagnetic field talking maths in public palindromes matt parker hyperbolic surfaces hats php wool london christmas signorini conditions countdown coins rust folding paper sorting pythagoras chalkdust magazine gather town dates fractals dragon curves golden spiral anscombe's quartet reddit live stream cambridge kings advent calendar phd tetris pi royal institution logo news puzzles standard deviation guest posts matrix multiplication binary matrix of minors logs alphabets platonic solids regular expressions gerry anderson errors nonograms wave scattering bempp simultaneous equations numbers datasaurus dozen pizza cutting databet boundary element methods menace curvature frobel propositional calculus matrices the aperiodical hexapawn 24 hour maths newcastle fonts pascal's triangle quadrilaterals realhats chebyshev inverse matrices oeis polynomials european cup braiding finite element method cross stitch crossnumbers graph theory speed python game of life bodmas draughts royal baby golden ratio arithmetic london underground friendly squares a gamut of games stickers light recursion statistics final fantasy people maths world cup nine men's morris edinburgh manchester science festival sobolev spaces probability noughts and crosses determinants asteroids flexagons pi approximation day football zines ternary mathsteroids pokémon wordle sound graphs weather station coventry logic martin gardner folding tube maps interpolation

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026