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A few weeks ago, I took the copy of MENACE that I built to Manchester Science Festival, where it played around 300 games against the public while learning to play Noughts and Crosses. The group of us operating MENACE for the weekend included Matt Parker, who made two videos about it. Special thanks go to Matt, plus
Katie Steckles,
Alison Clarke,
Andrew Taylor,
Ashley Frankland,
David Williams,
Paul Taylor,
Sam Headleand,
Trent Burton, and
Zoe Griffiths for helping to operate MENACE for the weekend.

As my original post about MENACE explains in more detail, MENACE is a machine built from 304 matchboxes that learns to play Noughts and Crosses. Each box displays a possible position that the machine can face and contains coloured beads that correspond to the moves it could make. At the end of each game, beads are added or removed depending on the outcome to teach MENACE to play better.

### Saturday

On Saturday, MENACE was set up with 8 beads of each colour in the first move box; 3 of each colour in the second move boxes; 2 of each colour in third move boxes; and 1 of each colour in the fourth move boxes. I had only included one copy of moves that are the same due to symmetry.

The plot below shows the number of beads in MENACE's first box as the day progressed.

Originally, we were planning to let MENACE learn over the course of both days, but it learned more quickly than we had expected on Saturday, so we reset is on Sunday, but set it up slightly differently. On Sunday, MENACE was set up with 4 beads of each colour in the first move box; 3 of each colour in the second move boxes; 2 of each colour in third move boxes; and 1 of each colour in the fourth move boxes. This time, we left all the beads in the boxes and didn't remove any due to symmetry.

The plot below shows the number of beads in MENACE's first box as the day progressed.

You can download the full set of data that we collected over the weekend here. This includes the first two moves and outcomes of all the games over the two days, plus the number of beads in each box at the end of each day. If you do something interesting (or non-interesting) with the data, let me know!

### Similar posts

MENACE | Building MENACEs for other games | MENACE in fiction | The Mathematical Games of Martin Gardner |

### Comments

Comments in green were written by me. Comments in blue were not written by me.

**2017-11-22**

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**2015-08-27**

In 1961, Donald Michie build MENACE (Machine Educable Noughts And Crosses Engine), a machine capable of learning to be a better player of Noughts and Crosses (or Tic-Tac-Toe if you're American). As computers were less widely available at the time, MENACE was built from from 304 matchboxes.

Taken from

*Trial and error*by Donald Michie [2]To save you from the long task of building a copy of MENACE, I have written a JavaScript version of MENACE, which you can play against here.

### How to play against MENACE

To reduce the number of matchboxes required to build it, MENACE aways plays first. Each possible game position which MENACE could face is drawn on a matchbox. A range of coloured beads are placed in each box. Each colour corresponds to a possible move which MENACE could make from that position.

To make a move using MENACE, the box with the current board position must be found. The operator then shakes the box and opens it. MENACE plays in the position corresponding to the colour of the bead at the front of the box.

For example, in this game, the first matchbox is opened to reveal a red bead at its front. This means that MENACE (O) plays in the corner. The human player (X) then plays in the centre. To make its next move, MENACE's operator finds the matchbox with the current position on, then opens it. This time it gives a blue bead which means MENACE plays in the bottom middle.

The human player then plays bottom right. Again MENACE's operator finds the box for the current position, it gives an orange bead and MENACE plays in the left middle. Finally the human player wins by playing top right.

MENACE has been beaten, but all is not lost. MENACE can now learn from its mistakes to stop the happening again.

### How MENACE learns

MENACE lost the game above, so the beads that were chosen are removed from the boxes. This means that MENACE will be less likely to pick the same colours again and has learned. If MENACE had won, three beads of the chosen colour would have been added to each box, encouraging MENACE to do the same again. If a game is a draw, one bead is added to each box.

Initially, MENACE begins with four beads of each colour in the first move box, three in the third move boxes, two in the fifth move boxes and one in the final move boxes. Removing one bead from each box on losing means that later moves are more heavily discouraged. This helps MENACE learn more quickly, as the later moves are more likely to have led to the loss.

After a few games have been played, it is possible that some boxes may end up empty. If one of these boxes is to be used, then MENACE resigns. When playing against skilled players, it is possible that the first move box runs out of beads. In this case, MENACE should be reset with more beads in the earlier boxes to give it more time to learn before it starts resigning.

### How MENACE performs

In Donald Michie's original tournament against MENACE, which lasted 220 games and 16 hours, MENACE drew consistently after 20 games.

Taken from

*Trial and error*by Donald Michie [2]After a while, Michie tried playing some more unusual games. For a while he was able to defeat MENACE, but MENACE quickly learnt to stop losing. You can read more about the original MENACE in

*A matchbox game learning-machine*by Martin Gardner [1] and*Trial and error*by Donald Michie [2].You may like to experiment with different tactics against MENACE yourself.

### Play against MENACE

I have written a JavaScript implemenation of MENACE for you to play against. The source code for this implementation is available on GitHub.

When playing this version of MENACE, the contents of the matchboxes are shown on the right hand side of the page. The numbers shown on the boxes show how many beads corresponding to that move remain in the box. The red numbers show which beads have been picked in the current game.

The initial numbers of beads in the boxes and the incentives can be adjusted by clicking

*Adjust MENACE's settings*above the matchboxes. My version of MENACE starts with more beads in each box than the original MENACE to prevent the early boxes from running out of beads, causing MENACE to resign.Additionally, next to the board, you can set MENACE to play against random, or a player 2 version of MENACE.

Edit: After hearing me do a lightning talk about MENACE at CCC, Oliver Child built a copy of MENACE. Here are some pictures he sent me:

Edit: Oliver has written about MENACE and the version he built in issue 03 of Chalkdust Magazine.

Edit: Inspired by Oliver, I have built my own MENACE. I took it to the MathsJam Conference 2016. It looks like this:

#### References

### Similar posts

Building MENACEs for other games | MENACE at Manchester Science Festival | MENACE in fiction | The Mathematical Games of Martin Gardner |

### Comments

Comments in green were written by me. Comments in blue were not written by me.

**2019-04-09**

This number of positions is too big for this method of learning to work for chess, so you'd need a more advanced method...

**2019-02-25**

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2018-11-16g0mrb