mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

 2020-02-06 
This is the third post in a series of posts about matrix methods.
Yet again, we want to solve \(\mathbf{A}\mathbf{x}=\mathbf{b}\), where \(\mathbf{A}\) is a (known) matrix, \(\mathbf{b}\) is a (known) vector, and \(\mathbf{x}\) is an unknown vector.
In the previous post in this series, we used Gaussian elimination to invert a matrix. You may, however, have been taught an alternative method for calculating the inverse of a matrix. This method has four steps:
  1. Find the determinants of smaller blocks of the matrix to find the "matrix of minors".
  2. Multiply some of the entries by -1 to get the "matrix of cofactors".
  3. Transpose the matrix.
  4. Divide by the determinant of the matrix you started with.

An example

As an example, we will find the inverse of the following matrix.
$$\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix}.$$
The result of the four steps above is the calculation
$$\frac1{\det\begin{pmatrix} 1&-2&4\\ -2&3&-2\\ -2&2&2 \end{pmatrix} }\begin{pmatrix} \det\begin{pmatrix}3&-2\\2&2\end{pmatrix}& -\det\begin{pmatrix}-2&4\\2&2\end{pmatrix}& \det\begin{pmatrix}-2&4\\3&-2\end{pmatrix}\\ -\det\begin{pmatrix}-2&-2\\-2&2\end{pmatrix}& \det\begin{pmatrix}1&4\\-2&2\end{pmatrix}& -\det\begin{pmatrix}1&4\\-2&-2\end{pmatrix}\\ \det\begin{pmatrix}-2&3\\-2&2\end{pmatrix}& -\det\begin{pmatrix}1&-2\\-2&2\end{pmatrix}& \det\begin{pmatrix}1&-2\\-2&3\end{pmatrix} \end{pmatrix}.$$
Calculating the determinants gives $$\frac12 \begin{pmatrix} 10&12&-8\\ 8&10&-6\\ 2&2&-1 \end{pmatrix},$$ which simplifies to
$$ \begin{pmatrix} 5&6&-4\\ 4&5&-3\\ 1&1&-\tfrac12 \end{pmatrix}.$$

How many operations

This method can be used to find the inverse of a matrix of any size. Using this method on an \(n\times n\) matrix will require:
  1. Finding the determinant of \(n^2\) different \((n-1)\times(n-1)\) matrices.
  2. Multiplying \(\left\lfloor\tfrac{n}2\right\rfloor\) of these matrices by -1.
  3. Calculating the determinant of a \(n\times n\) matrix.
  4. Dividing \(n^2\) numbers by this determinant.
If \(d_n\) is the number of operations needed to find the determinant of an \(n\times n\) matrix, the total number of operations for this method is
$$n^2d_{n-1} + \left\lfloor\tfrac{n}2\right\rfloor + d_n + n^2.$$

How many operations to find a determinant

If you work through the usual method of calculating the determinant by calculating determinants of smaller blocks the combining them, you can work out that the number of operations needed to calculate a determinant in this way is \(\mathcal{O}(n!)\). For large values of \(n\), this is significantly larger than any power of \(n\).
There are other methods of calculating determinants: the fastest of these is \(\mathcal{O}(n^{2.373})\). For large \(n\), this is significantly smaller than \(\mathcal{O}(n!)\).

How many operations

Even if the quick \(\mathcal{O}(n^{2.373})\) method for calculating determinants is used, the number of operations required to invert a matrix will be of the order of
$$n^2(n-1)^{2.373} + \left\lfloor\tfrac{n}2\right\rfloor + n^{2.373} + n^2.$$
This is \(\mathcal{O}(n^{4.373})\), and so for large matrices this will be slower than Gaussian elimination, which was \(\mathcal{O}(n^3)\).
In fact, this method could only be faster than Gaussian elimination if you discovered a method of finding a determinant faster than \(\mathcal{O}(n)\). This seems highly unlikely to be possible, as an \(n\times n\) matrix has \(n^2\) entries and we should expect to operate on each of these at least once.
So, for large matrices, Gaussian elimination looks like it will always be faster, so you can safely forget this four-step method.
Previous post in series
This is the third post in a series of posts about matrix methods.
×3      ×3      ×3      ×2      ×2
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "hparg" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

May 2026

World Cup stickers 2026

Apr 2026

A new puzzle every day
Mixing Wordle with other games

Feb 2026

Christmas (2025) is over
 2025 

Dec 2025

Christmas card 2025

Nov 2025

Christmas (2025) is coming!

Sep 2025

The partridge puzzle

Aug 2025

TMiP 2025 puzzle hunt

Jun 2025

A nonogram alphabet

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 

Dec 2024

A regular expression Christmas puzzle
Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

polynomials errors programming countdown squares matrix of cofactors computational complexity coventry bempp latex advent calendar gaussian elimination correlation data visualisation world cup sobolev spaces london pi trigonometry hyperbolic surfaces tennis approximation convergence bluesky misleading statistics estimation captain scarlet partridge puzzle nonograms hexapawn bubble bobble sound platonic solids pokémon london underground christmas card rust chalkdust magazine fonts menace logo reuleaux polygons manchester science festival fence posts the aperiodical ternary phd news pokémon wordle exponential growth matrix of minors logic geometry reddit dataset folding tube maps game of life numbers friendly squares mean sorting data binary javascript databet live stream talking maths in public manchester weak imposition signorini conditions european cup national lottery folding paper radio 4 palindromes edinburgh gather town graph theory go gerry anderson numerical analysis light crossnumber game show probability finite group frobel inverse matrices kenilworth mathslogicbot thirteen craft flexagons anscombe's quartet cambridge runge's phenomenon php electromagnetic field golden spiral accuracy regular expressions hannah fry realhats dates big internet math-off final fantasy football warwick royal institution mathsteroids golden ratio matrices tetris pizza cutting puzzles boundary element methods chebyshev pac-man pascal's triangle sport asteroids a gamut of games oeis inline code stickers datasaurus dozen braiding christmas youtube recursion graphs chess tmip rugby matrix multiplication arrangement puzzles books simultaneous equations kings bodmas video games logs probability coins wordle propositional calculus dinosaurs harriss spiral finite element method arithmetic crochet pythagoras rhombicuboctahedron wool wave scattering standard deviation determinants noughts and crosses mathsjam stirling numbers martin gardner newcastle ucl plastic ratio 24 hour maths people maths machine learning fractals nine men's morris matt parker games interpolation crossnumbers preconditioning turtles geogebra error bars cross stitch pi approximation day map projections triangles royal baby bots quadrilaterals zines curvature draughts raspberry pi guest posts python alphabets statistics weather station dragon curves hats crosswords speed

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026