mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Countdown probability, pt. 2

 2014-04-11 
As well as letters games, the contestants on Countdown also take part in numbers games. Six numbers are chosen from the large numbers (25,50,75,100) and small numbers (1-10, two cards for each number) and a total between 101 and 999 (inclusive) is chosen by CECIL. The contestants then use the six numbers, with multiplication, addition, subtraction and division, to get as close to the target number as possible.
The best way to win the numbers game is to get the target exactly. This got me wondering: is there a combination of numbers which allows you to get every total between 101 and 999? And which combination of large and small numbers should be picked to give the highest chance of being able to get the target?
To work this out, I got my computer to go through every possible combination of numbers, trying every combination of operations. (I had to leave this running overnight as there are a lot of combinations!)

Getting every total

There are 61 combinations of numbers which allow every total to be obtained. These include the following (click to see how each total can be made):
By contrast, the following combination allows no totals between 101 and 999 to be reached:
The number of attainable targets for each set of numbers can be found here.

Probability of being able to reach the target

Some combinations of numbers are more likely than others. For example, 1 2 25 50 75 100 is four times as likely as 1 1 25 50 75 100, as (ignoring re-orderings) in the first combination, there are two choices for the 1 tile and 2 tile, but in the second combination there is only one choice for each 1 tile. Different ordering of tiles can be ignored as each combination with the same number of large tiles will have the same number of orderings.
By taking into account the relative probability of each combination, the following probabilities can be found:
Number of large numbersProbability of being able to reach target
00.964463439
10.983830962
20.993277819
30.985770510
40.859709475
So, in order to maximise the probability of being able to reach the target, two large numbers should be chosen.
However, as this will mean that your opponent will also be able to reach the target, a better strategy might be to pick no large numbers or four large numbers and get closer to the target than your opponent, especially if you have practised pulling off answers like this.
Edit: Numbers corrected.
Edit: The code used to calculate the numbers in this post can now be found here.
                        
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
@Francis Galiegue: I've pushed a version of the code to https://github.com/mscroggs/countdown-...
Matthew
                 Reply
@Francis Galiegue: Sadly, I lost the code I used when I had laptop problems. However, I can remember what it did, so I shall recreate it and put it on GitHub.
Matthew
                 Reply
If you could, I'd love to have the code you used to do this exhaustive search?

I'm a fan of the game myself (but then I'm French, so to me it's the original, "Des chiffres et des lettres"), but for the numbers game, this is pretty much irrelevant to the language and country :)
Francis Galiegue
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "naidem" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2024 

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

squares football javascript programming matrix multiplication asteroids databet bodmas runge's phenomenon inverse matrices sobolev spaces noughts and crosses game of life logs latex tennis dataset live stream zines national lottery dinosaurs palindromes computational complexity matrix of cofactors geometry data mathsjam raspberry pi coins a gamut of games the aperiodical european cup triangles rugby errors plastic ratio london underground pi approximation day exponential growth convergence fractals numerical analysis news finite element method christmas card draughts recursion python pascal's triangle crossnumber chalkdust magazine golden ratio ternary graph theory propositional calculus oeis simultaneous equations 24 hour maths matrix of minors bempp arithmetic dragon curves preconditioning crochet reuleaux polygons sound world cup logic weather station newcastle probability nine men's morris interpolation game show probability machine learning talking maths in public signorini conditions royal institution numbers pizza cutting radio 4 captain scarlet harriss spiral matt parker light wool realhats estimation approximation pythagoras curvature edinburgh dates fonts frobel graphs rhombicuboctahedron quadrilaterals binary menace braiding platonic solids gerry anderson puzzles advent calendar go wave scattering finite group tmip ucl error bars matrices countdown fence posts folding paper inline code stirling numbers youtube manchester anscombe's quartet sorting mean logo books guest posts chess mathslogicbot geogebra royal baby london flexagons sport big internet math-off determinants reddit data visualisation speed martin gardner electromagnetic field phd correlation misleading statistics accuracy polynomials php final fantasy weak imposition hexapawn games cross stitch gaussian elimination chebyshev bubble bobble mathsteroids standard deviation pac-man hannah fry golden spiral gather town craft turtles trigonometry people maths hyperbolic surfaces christmas map projections stickers manchester science festival cambridge folding tube maps boundary element methods hats video games statistics pi datasaurus dozen

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2024