mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Visualising MENACE's learning

 2019-12-27 
In tonight's Royal Institution Christmas lecture, Hannah Fry and Matt Parker demonstrated how machine learning works using MENACE.
The copy of MENACE that appeared in the lecture was build and trained by me. During the training, I logged all the moved made by MENACE and the humans playing against them, and using this data I have created some visualisations of the machine's learning.
First up, here's a visualisation of the likelihood of MENACE choosing different moves as they play games. The thickness of each arrow represented the number of beads in the box corresponding to that move, so thicker arrows represent more likely moves.
The likelihood that MENACE will play each move.
There's an awful lot of arrows in this diagram, so it's clearer if we just visualise a few boxes. This animation shows how the number of beads in the first box changes over time.
The beads in the first box.
You can see that MENACE learnt that they should always play in the centre first, an ends up with a large number of green beads and almost none of the other colours. The following animations show the number of beads changing in some other boxes.
MENACE learns that the top left is a good move.
MENACE learns that the middle right is a good move.
MENACE is very likely to draw from this position so learns that almost all the possible moves are good moves.
The numbers in these change less often, as they are not used in every game: they are only used when the game reached the positions shown on the boxes.
We can visualise MENACE's learning progress by plotting how the number of beads in the first box changes over time.
The number of beads in MENACE's first box.
Alternatively, we could plot how the number of wins, loses and draws changes over time or view this as an animated bar chart.
The number of games MENACE wins, loses and draws.
The number of games MENACE has won, lost and drawn.
If you have any ideas for other interesting ways to present this data, let me know in the comments below.
×1      ×1            ×1      
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
@(anonymous): Have you been refreshing the page? Every time you refresh it resets MENACE to before it has learnt anything.

It takes around 80 games for MENACE to learn against the perfect AI. So it could be you've not left it playing for long enough? (Try turning the speed up to watch MENACE get better.)
Matthew
                 Reply
I have played around menace a bit and frankly it doesnt seem to be learning i occasionally play with it and it draws but againt the perfect ai you dont see as many draws, the perfect ai wins alot more
(anonymous)
                 Reply
@Colin: You can set MENACE playing against MENACE2 (MENACE that plays second) on the interactive MENACE. MENACE2's starting numbers of beads and incentives may need some tweaking to give it a chance though; I've been meaning to look into this in more detail at some point...
Matthew
                 Reply
Idle pondering (and something you may have covered elsewhere): what's the evolution as MENACE plays against itself? (Assuming MENACE can play both sides.)
Colin
                 Reply
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "orez" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2025 

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 
▼ show ▼
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

reuleaux polygons frobel squares boundary element methods inverse matrices european cup dinosaurs draughts tmip bempp folding tube maps pi finite element method 24 hour maths graphs crochet braiding manchester misleading statistics databet edinburgh coins gaussian elimination platonic solids bots simultaneous equations hexapawn game of life binary matrix of cofactors finite group dragon curves the aperiodical crossnumbers estimation go error bars cross stitch phd crosswords kings pizza cutting gather town matrices big internet math-off tennis bodmas asteroids world cup datasaurus dozen golden spiral runge's phenomenon turtles martin gardner graph theory advent calendar interpolation logo fence posts recursion hats pac-man crossnumber chalkdust magazine latex speed harriss spiral bubble bobble standard deviation nine men's morris wave scattering convergence ucl rugby folding paper quadrilaterals games rhombicuboctahedron sport preconditioning palindromes stickers fractals signorini conditions map projections chebyshev guest posts final fantasy youtube hyperbolic surfaces arithmetic raspberry pi logic zines puzzles newcastle countdown mathsjam football regular expressions electromagnetic field stirling numbers curvature oeis accuracy numerical analysis geogebra fonts mean logs chess hannah fry exponential growth sobolev spaces pascal's triangle light pi approximation day sorting sound cambridge computational complexity polynomials propositional calculus statistics matrix of minors gerry anderson golden ratio trigonometry geometry manchester science festival plastic ratio reddit craft realhats captain scarlet weather station pythagoras data probability javascript approximation dataset game show probability weak imposition london matrix multiplication correlation determinants programming royal baby matt parker christmas data visualisation books national lottery errors anscombe's quartet menace talking maths in public christmas card python noughts and crosses royal institution people maths dates numbers mathsteroids wool radio 4 a gamut of games live stream london underground news triangles video games machine learning mathslogicbot inline code ternary friendly squares flexagons php

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2025