mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Making names in Life

 2016-06-05 
The Game of Life is a cellular automaton invented by John Conway in 1970, and popularised by Martin Gardner.
In Life, cells on a square grid are either alive or dead. It begins at generation 0 with some cells alive and some dead. The cells' aliveness in the following generations are defined by the following rules:
Starting positions can be found which lead to all kinds of behaviour: from making gliders to generating prime numbers. The following starting position is one of my favourites:
It looks boring enough, but in the next generation, it will look like this:
If you want to confirm that I'm not lying, I recommend the free Game of Life Software Golly.

Going backwards

You may be wondering how I designed the starting pattern above. A first, it looks like a difficult task: each cell can be dead or alive, so I need to check every possible combination until I find one. The number of combinations will be \(2^\text{number of cells}\). This will be a very large number.
There are simplifications that can be made, however. Each of the letters above (ignoring the gs) is in a 3×3 block, surrounded by dead cells. Only the cells in the 5×5 block around this can affect the letter. These 5×5 blocks do no overlap, so can be calculated seperately. I doesn't take too long to try all the possibilities for these 5×5 blocks. The gs were then made by starting with an o and trying adding cells below.

Can I make my name?

Yes, you can make your name.
I continued the search and found a 5×5 block for each letter. Simply Enter your name in the box below and these will be combined to make a pattern leading to your name!
Enter your name:
×14      ×15      ×12      ×13      ×13
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "t" then "h" then "e" then "o" then "r" then "e" then "m" in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

May 2026

World Cup stickers 2026

Apr 2026

A new puzzle every day
Mixing Wordle with other games

Feb 2026

Christmas (2025) is over
 2025 

Dec 2025

Christmas card 2025

Nov 2025

Christmas (2025) is coming!

Sep 2025

The partridge puzzle

Aug 2025

TMiP 2025 puzzle hunt

Jun 2025

A nonogram alphabet

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 

Dec 2024

A regular expression Christmas puzzle
Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

logs crossnumbers friendly squares warwick dragon curves games manchester geogebra graph theory hannah fry alphabets graphs trigonometry captain scarlet computational complexity edinburgh countdown golden spiral chebyshev wave scattering zines guest posts partridge puzzle cambridge weather station propositional calculus rugby latex arrangement puzzles matrix of minors phd wool estimation sound game show probability reuleaux polygons sport hexapawn kings rust arithmetic crochet game of life logic london underground curvature news mathsjam numbers sobolev spaces error bars live stream royal baby puzzles python javascript advent calendar mathslogicbot map projections binary boundary element methods dinosaurs video games correlation people maths london signorini conditions exponential growth misleading statistics manchester science festival pizza cutting hats football convergence data visualisation numerical analysis newcastle fence posts recursion rhombicuboctahedron polynomials matrices turtles databet nonograms hyperbolic surfaces final fantasy sorting machine learning squares pac-man braiding youtube finite group triangles menace thirteen flexagons crosswords books inverse matrices bubble bobble programming tmip statistics national lottery chess plastic ratio datasaurus dozen stickers tennis christmas bluesky oeis logo errors harriss spiral coventry stirling numbers talking maths in public european cup martin gardner preconditioning craft mathsteroids folding tube maps chalkdust magazine ternary anscombe's quartet tetris kenilworth standard deviation accuracy finite element method the aperiodical royal institution quadrilaterals runge's phenomenon nine men's morris data determinants geometry fonts draughts a gamut of games matrix multiplication asteroids dataset speed palindromes realhats pi dates christmas card fractals world cup electromagnetic field pi approximation day noughts and crosses raspberry pi reddit pokémon wordle matt parker interpolation crossnumber bots approximation ucl pascal's triangle mean matrix of cofactors cross stitch light php 24 hour maths platonic solids go inline code pythagoras golden ratio gerry anderson bempp simultaneous equations probability folding paper bodmas big internet math-off frobel gaussian elimination pokémon weak imposition wordle gather town coins regular expressions radio 4

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026