mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Making names in Life

 2016-06-05 
The Game of Life is a cellular automaton invented by John Conway in 1970, and popularised by Martin Gardner.
In Life, cells on a square grid are either alive or dead. It begins at generation 0 with some cells alive and some dead. The cells' aliveness in the following generations are defined by the following rules:
Starting positions can be found which lead to all kinds of behaviour: from making gliders to generating prime numbers. The following starting position is one of my favourites:
It looks boring enough, but in the next generation, it will look like this:
If you want to confirm that I'm not lying, I recommend the free Game of Life Software Golly.

Going backwards

You may be wondering how I designed the starting pattern above. A first, it looks like a difficult task: each cell can be dead or alive, so I need to check every possible combination until I find one. The number of combinations will be \(2^\text{number of cells}\). This will be a very large number.
There are simplifications that can be made, however. Each of the letters above (ignoring the gs) is in a 3×3 block, surrounded by dead cells. Only the cells in the 5×5 block around this can affect the letter. These 5×5 blocks do no overlap, so can be calculated seperately. I doesn't take too long to try all the possibilities for these 5×5 blocks. The gs were then made by starting with an o and trying adding cells below.

Can I make my name?

Yes, you can make your name.
I continued the search and found a 5×5 block for each letter. Simply Enter your name in the box below and these will be combined to make a pattern leading to your name!
Enter your name:
×14      ×15      ×12      ×13      ×13
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "tneitouq" backwards in the box below (case sensitive):

Archive

Show me a random blog post
 2026 

May 2026

World Cup stickers 2026

Apr 2026

A new puzzle every day
Mixing Wordle with other games

Feb 2026

Christmas (2025) is over
 2025 

Dec 2025

Christmas card 2025

Nov 2025

Christmas (2025) is coming!

Sep 2025

The partridge puzzle

Aug 2025

TMiP 2025 puzzle hunt

Jun 2025

A nonogram alphabet

Mar 2025

How to write a crossnumber

Jan 2025

Christmas (2024) is over
Friendly squares
 2024 

Dec 2024

A regular expression Christmas puzzle
Christmas card 2024

Nov 2024

Christmas (2024) is coming!

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

gather town binary triangles pizza cutting guest posts sobolev spaces asteroids pi plastic ratio manchester science festival 24 hour maths oeis golden spiral newcastle standard deviation golden ratio misleading statistics hats anscombe's quartet the aperiodical sound pokémon error bars numbers youtube advent calendar sorting pac-man warwick speed realhats regular expressions captain scarlet weather station reddit simultaneous equations finite element method folding tube maps platonic solids turtles geometry matrix of cofactors world cup chess national lottery gerry anderson friendly squares partridge puzzle crossnumbers game of life stirling numbers rugby a gamut of games talking maths in public christmas card inline code mean craft datasaurus dozen manchester cambridge squares chebyshev curvature braiding london games alphabets logic game show probability news pythagoras bots live stream boundary element methods weak imposition folding paper convergence nine men's morris chalkdust magazine harriss spiral tennis sport graphs errors correlation cross stitch javascript arithmetic football accuracy bluesky pascal's triangle people maths rhombicuboctahedron approximation nonograms countdown ucl propositional calculus dates crochet christmas data visualisation bempp royal institution matrix of minors draughts palindromes fence posts matt parker interpolation finite group gaussian elimination quadrilaterals crossnumber tmip kings fonts databet rust signorini conditions coins european cup mathsteroids fractals numerical analysis kenilworth wave scattering tetris dataset statistics coventry matrix multiplication raspberry pi hyperbolic surfaces inverse matrices hannah fry arrangement puzzles royal baby martin gardner php python graph theory probability polynomials reuleaux polygons flexagons edinburgh go frobel data runge's phenomenon trigonometry map projections bodmas matrices zines mathsjam radio 4 estimation wool noughts and crosses geogebra hexapawn light machine learning dragon curves video games pi approximation day logs books pokémon wordle london underground dinosaurs mathslogicbot logo stickers bubble bobble puzzles programming recursion ternary thirteen determinants wordle computational complexity crosswords latex preconditioning menace big internet math-off exponential growth phd electromagnetic field final fantasy

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2026