ArchiveShow me a Random Blog Post
Machine Educable Noughts And Crosses Engine
In 1961, Donald Michie build MENACE (Machine Educable Noughts And Crosses Engine), a machine capable of learning to be a better player of Noughts and Crosses (or Tic-Tac-Toe if you're American). As computers were less widely available at the time, MENACE was built from from 304 matchboxes.
How To Play Against MENACE
To reduce the number of matchboxes required to build it, MENACE aways plays first. Each possible game position which MENACE could face is drawn on a matchbox. A range of coloured beads are placed in each box. Each colour corresponds to a possible move which MENACE could make from that position.
To make a move using MENACE, the box with the current board position must be found. The operator then shakes the box and opens it. MENACE plays in the position corresponding to the colour of the bead at the front of the box.
For example, in this game, the first matchbox is opened to reveal a red bead at its front. This means that MENACE (O) plays in the corner. The human player (X) then plays in the centre. To make its next move, MENACE's operator finds the matchbox with the current position on, then opens it. This time it gives a blue bead which means MENACE plays in the bottom middle.
The human player then plays bottom right. Again MENACE's operator finds the box for the current position, it gives an orange bead and MENACE plays in the left middle. Finally the human player wins by playing top right.
MENACE has been beaten, but all is not lost. MENACE can now learn from its mistakes to stop the happening again.
How MENACE Learns
MENACE lost the game above, so the beads that were chosen are removed from the boxes. This means that MENACE will be less likely to pick the same colours again and has learned. If MENACE had won, three beads of the chosen colour would have been added to each box, encouraging MENACE to do the same again. If a game is a draw, one bead is added to each box.
Initially, MENACE begins with four beads of each colour in the first move box, three in the third move boxes, two in the fifth move boxes and one in the final move boxes. Removing one bead from each box on losing means that later moves are more heavily discouraged. This helps MENACE learn more quickly, as the later moves are more likely to have led to the loss.
After a few games have been played, it is possible that some boxes may end up empty. If one of these boxes is to be used, then MENACE resigns. When playing against skilled players, it is possible that the first move box runs out of beads. In this case, MENACE should be reset with more beads in the earlier boxes to give it more time to learn before it starts resigning.
How MENACE Performs
In Donald Michie's original tournament against MENACE, which lasted 220 games and 16 hours, MENACE drew consistently after 20 games.
After a while, Michie tried playing some more unusual games. For a while he was able to defeat MENACE, but MENACE quickly learnt to stop losing. You can read more about the original MENACE in A Matchbox Game Learning-Machine by Martin Gardner  and Trial and Error by Donald Michie .
You may like to experiment with different tactics against MENACE yourself.
Play Against MENACE
When playing this version of MENACE, the contents of the matchboxes are shown on the right hand side of the page. The numbers shown on the boxes show how many beads corresponding to that move remain in the box. The red numbers show which beads have been picked in the current game.
The initial numbers of beads in the boxes and the incentives can be adjusted by clicking Adjust MENACE's settings above the matchboxes. My version of MENACE starts with more beads in each box than the original MENACE to prevent the early boxes from running out of beads, causing MENACE to resign.
Additionally, next to the board, you can set MENACE to play against random, or a player 2 version of MENACE.
Edit: After hearing me do a lightning talk about MENACE at CCC, Oliver Child built a copy of MENACE. Here are some pictures he sent me:
Edit: Oliver has written about MENACE and the version he built in issue 03 of Chalkdust Magazine.
Edit: Inspired by Oliver, I have built my own MENACE. I took it to the MathsJam Conference 2016. It looks like this:
 Trial and Error by Donald Michie. Penguin Science Survey, 1961.
The Mathematical Games of Martin Gardner
Making Names in Life
Video Game Surfaces
Comments in green were written by me. Comments in blue were not written by me.
2016-12-07I've also made a physical MENACE since writing this. I plan to make a video at some point: I'll let you know when I do...
2015-12-14There may be a mistake in the source code somewhere. I will look into it.