mscroggs.co.uk
mscroggs.co.uk

subscribe

Blog

Making names in Life

 2016-06-05 
The Game of Life is a cellular automaton invented by John Conway in 1970, and popularised by Martin Gardner.
In Life, cells on a square grid are either alive or dead. It begins at generation 0 with some cells alive and some dead. The cells' aliveness in the following generations are defined by the following rules:
Starting positions can be found which lead to all kinds of behaviour: from making gliders to generating prime numbers. The following starting position is one of my favourites:
It looks boring enough, but in the next generation, it will look like this:
If you want to confirm that I'm not lying, I recommend the free Game of Life Software Golly.

Going backwards

You may be wondering how I designed the starting pattern above. A first, it looks like a difficult task: each cell can be dead or alive, so I need to check every possible combination until I find one. The number of combinations will be \(2^\text{number of cells}\). This will be a very large number.
There are simplifications that can be made, however. Each of the letters above (ignoring the gs) is in a 3×3 block, surrounded by dead cells. Only the cells in the 5×5 block around this can affect the letter. These 5×5 blocks do no overlap, so can be calculated seperately. I doesn't take too long to try all the possibilities for these 5×5 blocks. The gs were then made by starting with an o and trying adding cells below.

Can I make my name?

Yes, you can make your name.
I continued the search and found a 5×5 block for each letter. Simply Enter your name in the box below and these will be combined to make a pattern leading to your name!
Enter your name:
      ×1                  
(Click on one of these icons to react to this blog post)

You might also enjoy...

Comments

Comments in green were written by me. Comments in blue were not written by me.
 Add a Comment 


I will only use your email address to reply to your comment (if a reply is needed).

Allowed HTML tags: <br> <a> <small> <b> <i> <s> <sup> <sub> <u> <spoiler> <ul> <ol> <li> <logo>
To prove you are not a spam bot, please type "prime" in the box below (case sensitive):

Archive

Show me a random blog post
 2024 

Feb 2024

Zines, pt. 2

Jan 2024

Christmas (2023) is over
 2023 
▼ show ▼
 2022 
▼ show ▼
 2021 
▼ show ▼
 2020 
▼ show ▼
 2019 
▼ show ▼
 2018 
▼ show ▼
 2017 
▼ show ▼
 2016 
▼ show ▼
 2015 
▼ show ▼
 2014 
▼ show ▼
 2013 
▼ show ▼
 2012 
▼ show ▼

Tags

matrix of minors matrices a gamut of games oeis countdown asteroids dates error bars reuleaux polygons puzzles signorini conditions geogebra pythagoras electromagnetic field menace bubble bobble datasaurus dozen inline code realhats go chalkdust magazine graph theory runge's phenomenon national lottery misleading statistics hats sound live stream logic rhombicuboctahedron frobel sobolev spaces numerical analysis correlation binary phd stirling numbers weather station pi 24 hour maths pizza cutting anscombe's quartet logo light statistics coins determinants news edinburgh chebyshev crossnumber big internet math-off php pascal's triangle logs programming royal baby hannah fry finite group recursion harriss spiral bempp graphs braiding sport fence posts platonic solids plastic ratio cambridge christmas card london underground turtles royal institution folding tube maps tmip youtube javascript sorting interpolation books approximation final fantasy fonts preconditioning pac-man chess fractals games people maths numbers mathsjam european cup advent calendar nine men's morris zines speed bodmas mathsteroids crochet data visualisation map projections standard deviation mathslogicbot football guest posts folding paper reddit martin gardner hyperbolic surfaces polynomials wave scattering london computational complexity convergence mean inverse matrices ucl boundary element methods palindromes latex matt parker golden spiral newcastle tennis propositional calculus trigonometry manchester cross stitch golden ratio talking maths in public exponential growth gather town geometry captain scarlet triangles data stickers quadrilaterals pi approximation day world cup radio 4 matrix of cofactors errors raspberry pi arithmetic matrix multiplication game of life accuracy dataset dragon curves simultaneous equations gaussian elimination hexapawn dinosaurs probability game show probability noughts and crosses ternary curvature machine learning flexagons manchester science festival squares video games python finite element method the aperiodical craft estimation draughts christmas gerry anderson databet wool rugby weak imposition

Archive

Show me a random blog post
▼ show ▼
© Matthew Scroggs 2012–2024